Summary
The pack go to Pangea to confront the corrupted spirit in the World Tree that made the pact with Midnight Shadow’s father. They deal with the corrupting spirit, awaken the ancient Great Serpent and must defeat a Black Spiral Dancer army to free Midnight Shadow’s father and retrieve a Klaive of the Undying.
Key Outcomes
- They rescue Echos of Glory, Midnight Shadow’s father, from the corrupted World Tree
- They retrieve a Klaive of the Undying from The World Tree
- The cold-blooded changing breeds remember who they are when they persuade The Great Serpent to awaken.
The Big Plot Facts
- The corrupted Felnera tries to offer members of the pack their greatest desire in return for eternal misery in death which they all decline
- The Great Serpent releases its memories to the cold-blooded changing breeds awakening them after being persuaded to do so in the face of recent events.
- During the confrontation with Falnera, Chernobog broke out of the Demon Axe destroying parts of the chamber within the World Tree.
- Echos of Glory has a final battle with Wyrm Shadow, the leader of the Black Spiral Dancer army, earning his place in the Ahroun’s Graveyard
- The Felnera, the spirit within the Great World Tree, is freed from her corruption.
The Other Facts
- The Dark Sun broke through the Far Horizon as it inexorably makes its way towards Helios
- Fenris, Urus and the Hawk Incarna spirits meet in the Umbra and agree to move forward together representing some of the healing that has taken place amongst their clans and tribes.
- Silent Claw was taken into the corrupted World Tree during the conflict with Felnera to experience endless misery.
- The pack obtain the help of a spirit called Quetza, and iridescent bird of colours, which now resides in Red Claw’s pouch.
- After a number of arguments from all participants, Silent Claw persuaded The Great Serpent that it was just and right for the cold-blooded changing breeds to remember who they are.
Dramatis Personae
- Echoes of Glory the father of Midnight Shadow
- Falnera is the spirit within the giant world tree in Pangea, corrupted many years ago via a foul Wyrm spirit that fed of mystery. She is now cleansed and is working to cleanse the area and the various consciousness that exist within the ever-living tree.
- Inuen of the great lake, a water spirit of the crystal blue lake and one of the other great protectors of Pangea.
- The Great Serpent entwined around a mountain range so high it almost rises into the astral area of the spirit world. The Great Serpent is the ancestral totem of the cold-blooded changing breeds. It held the memories of their existence as a changing breed it has awoken and released the memories.
- Wyrm Shadow the leader of the Spyral Dancer army who was defeated by Midnight Shadow’s father in his last battle having been freed his curse.
- Chernobog for he is now free!
- Quetza the iridescent bird spirit of the endless forest in Pangea.
Metagame Observations
- A few lingering, abstract thoughts aside the whole situation in this session was thought up in an hour while in bed the morning of the game. Until that point, The Great Serpent and the awakening of the cold-blooded changing breeds wasn’t even a thought. Amazing.
- Present a situation and just see where it goes. If you can compel things initially to get them moving.
- I am aware I could do better at compelling. I think the challenge is the weaker compels get lost in narrative or would seem to be a bit incongruent while the heavy story ones are a bit contextual. I think we do a great job of Aspects driving narrative but it could be better in the flow of Fate points.
- Possibly I should be happy with some enemies having lower ratings and only really having an impact on more lucky roles.
- Felnera in her corrupted form was taken directly from Critical Role, a hag-like entity trading desires for misery.
- Felnera in non-corrupted form was taken from Doctor Who (the tree aliens)