Games

Before The Dice Drop

The tools and techniques we used before the dice dropped that contributed to a campaign's success.
Ian O'Rourke
10 min read

S5 – Dastardly Duerger

Welcome to the fifth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
3 min read

Fudging Dice Is Dysfunctional

The need to fudge the dice rolls in a ttrpg is born out of dysfunction.
Ian O'Rourke
4 min read

S4 – Of Mice and Moose

Welcome to the fourth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
4 min read

S3 – Down The Mine

Welcome to the sixth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
3 min read

The Railroading Myth

An intentional story in a role-playing game by definition cannot involve railroading.
Ian O'Rourke
10 min read

S2 – Yetis & Sea Monsters

Welcome to the second set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
3 min read

S1 – Ghouls & Goblins

Welcome to the first set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
3 min read

My Rime of the Frost Maiden Character

How I created my character for D&D's Rime of the Frost Maiden .
Ian O'Rourke
6 min read

RPG Narrative Velocity

What contributes to a high narrative velocity at the gaming table? The speed and focus you have on progressing the story.
Ian O'Rourke
10 min read