Games
Welcome to the fifth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
The need to fudge the dice rolls in a ttrpg is born out of dysfunction.
Welcome to the fourth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Welcome to the sixth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
An intentional story in a role-playing game by definition cannot involve railroading.
Welcome to the second set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Welcome to the first set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
How I created my character for D&D's Rime of the Frost Maiden .
What contributes to a high narrative velocity at the gaming table? The speed and focus you have on progressing the story.
I completed GM’ing a role-playing game campaign recently. It was a distilled version of Werewolf: The Apocalypse which we called Werewolf: Accelerated as it...