S6:The Ahroun’s Graveyard

Each of us will give each of you a part of our essence, so that on this day, in this place this challenge can be met.

— Vanguard of Rage

Summary

The Pack know that a Klaive of the Undying is the ancestral weapon of The Get of Fenris and was ounced held by Midnight Shadows father, Echoes-of-Glory, they set off to find it.

Key Outcomes

The Pack learn the only way to change The Get of Fenris is to change Fenris, they face him in the only place they can defeat him in the graveyard the renowned Get of Fenris Ahroun’s.

The Big Plot Facts

  • Fenris specifically tells Midnight Shadow not to interfere in the struggle for leadership.
  • Wyrm-Slayer is defeated in a leadership challenge by Storm of War (off camera) and is forced to flee after his ‘submission’ is not accepted.
  • The Pack come to Wyrm-Slayers defence in his castle fortress which is under attack but he dies from his wounds.
  • There is a conflict on a cable car which is the way the castle is accessed.
  • Silent Claw searches The Get of Fenris museum within the castle and finds some interesting scrolls in turn Silent Claw provides Fenris a way to track their movements.
  • The Pack visit the Ahroun’s Graveyard but find that Echoes of Glory was not honoured with a place amongst the renowned.
  • Fenris arrives at the Ahroun’s Graveyard and challenges Midnight Shadow to a battle he cannot win, in turn, the Ahroun’s offer a part of their essence to the pack so the challenge can be met.
  • The Pack face-off against Fenris, the mighty Incarna of The Get of Fenris, defeat him and change the Garou Nation forever.
  • Midnight Shadow survives the jaws of Fenris, the only living creature to have done so.
  • Dakota rages against Fenris for all the War of Rage that was taken against his people.
  • Red Claw holds open the jaws of Fenris and breaks the great wolf’s jaws and in that moment the spirits of the Werebears look down on the defeat of one of the proponents of the War of Rage.
  • Midnight Shadow becomes the nominated leader of The Get of Fenris and his faction begins the tribe’s journey to replacing the Silver Fangs.

Dramatis Personae

  • Wyrm-Slayer, the brother of Midnight Shadow, now dead. Killed by Storms of War. Deceased.
  • Vanguard of Rage, Grandfather of Midnight Shadow.
  • Firewyld, the chosen apprentice of The Volva and confidant of Wyrm-Slayer.
  • The Volva, the ancient Wise Woman of The Get of Fenris, her temple is in a series of caves in a mountain range above a Norwegian Fjord.
  • Fenris, the Incarna Totem of The Get of Fenris clan.

Metagame Observations

  • The core idea for this was 100% ripped straight from the Dungeons and Dragons cartoon and the episode The Dragon’s Graveyard.
https://twitter.com/NarrativeEscape/status/1209033174564720640
  • The goal was to ensure this all had emotional weight which I think worked! Despite my author-focused approach and not being big on the acting thing this was done by just being bold with the melodrama of things (in a good way).
  • This was another perfect example of the player characters WILL find a way from the opening situation to whatever becomes the final one as if there was an imagined default flow it was after some of the events of what became session seven and then flow into the showdown with Fenris.
  • Still using the trick of then the players have their characters hunt for information we describe what they have found but not the details and we all agree we’ll use it later to link through to stuff. Seems to be the best of both worlds as I’m a big fan of late release often results in a better idea.
  • The Volva is actually a real name for a wise woman amongst the Vikings. You just have to make sure you pronounce it right.
  • At all moments I just thought, if this was a big, dramatic Klingon story what would happen and went with that.