GM Advice

Rolling To Decide The Fiction

The fiction should decide what happens in the game, not being overly constrained by the rules on the page.
Ian O'Rourke
4 min read

Planning My Campaign

The theme of all this is not being prescriptive, late loading and in many ways treating it like quantum physics.
Ian O'Rourke
8 min read

Setting Stakes When You Roll

One of the most most important choices you have at the gaming table when it comes to maximising your chances of a dramatic story...
Ian O'Rourke
3 min read

Metagaming Isn’t Always Bad

The story becomes something that is being written in the moment with a level of explicit intent, rather than just being something that happens...
Ian O'Rourke
3 min read

Author Focused Play

The mistake being made, and the secret to your games having as a dramatic focus as Critical Role, is to not try and compete...
Ian O'Rourke
2 min read