ttrpg

S8 – Revel’s End

Welcome to the eighth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
4 min read

The Importance of a Meaningful Why

The importance of why in tabletop role-playing game stories for meaning, emotion and fateful conversations.
Ian O'Rourke
10 min read

S7 – The Black Cabin

Welcome to the seventh set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
3 min read

After The Dice Drop

The tools, techniques and key moments after the dice dropped that contributed to a campaign's success.
Ian O'Rourke
7 min read

S6 – The Sea Hag

Welcome to the sixth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
4 min read

Before The Dice Drop

The tools and techniques we used before the dice dropped that contributed to a campaign's success.
Ian O'Rourke
10 min read

S5 – Dastardly Duerger

Welcome to the fifth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
3 min read

Fudging Dice Is Dysfunctional

The need to fudge the dice rolls in a ttrpg is born out of dysfunction.
Ian O'Rourke
4 min read

S4 – Of Mice and Moose

Welcome to the fourth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
4 min read

S3 – Down The Mine

Welcome to the sixth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
3 min read