ttrpg
The fiction should decide what happens in the game, not being overly constrained by the rules on the page.
The theme of all this is not being prescriptive, late loading and in many ways treating it like quantum physics.
One of the most most important choices you have at the gaming table when it comes to maximising your chances of a dramatic story...
The story becomes something that is being written in the moment with a level of explicit intent, rather than just being something that happens...
The mistake being made, and the secret to your games having as a dramatic focus as Critical Role, is to not try and compete...